The leader of the Orc Legion.

Balmond recovers 5% Max HP after killing a Minion or Creep, and 20% Max HP after killing a hero.

Balmond charges in the target direction for a set distance or until he hits an enemy hero, dealing 150 (+60% Total Physical Attack) Physical Damage to enemies along the way. The enemy hero hit will be knocked back slightly, and will have their Movement Speed reduced by 40% and Physical Defense reduced by 40% for 3s.

Balmond gains 15% Movement Speed that decays over time and spins with his axe for 3s, dealing 25 (+2% Extra Max HP) (+25% Total Physical Attack) Physical Damage per hit to nearby enemies up to 14 times. Each subsequent hit on the same enemy will deal 8.5% increased damage (up to 68%).The Physical Attack bonus portion of the damage can Crit.

Balmond unleashes a huge strike in the target direction (this skill can only be interrupted by Suppression), dealing True Damage equal to 150 (+70% Total Physical Attack) plus 30% of the target's lost HP.This skill only deals up to 1000 damage to non-hero units.