Aristocratic girl with a strange temperament, loved by her elder brother Lancelot.

Guinevere deals 25% extra damage to airborne enemies and deals (+80% Total Physical Attack) (+60% Total Magic Power) Magic Damage with her Basic Attacks. Guinevere builds Super Magic each time she deals damage. Once fully charged, her next Basic Attack becomes guided, dealing 80 (+100% Total Physical Attack) (+90% Total Magic Power) Magic damage on hit and restoring 80 plus 8% of her lost HP. Enemies hit by Guinevere's skills or enhanced Basic Attack will be marked for 5s. Those with 3 marks will be knocked airborne when hit by her Violet Requiem.

Guinevere releases an energy orb in the target direction, dealing 300 (+125% Total Magic Power) Magic Damage and slowing enemies by 25% for 1.2s. Successfully hitting an enemy reduces all her skill cooldowns by 1s.

Guinevere leaps to the target location, dealing 250 (+80% Total Magic Power) Magic Damage. Enemy heroes and Creeps hit will be knocked airborne for 1s and take 125 (+50% Total Magic Power) additional Magic Damage. Use Again: Guinevere blinks toward the target direction and leaves an illusion behind. If the illusion takes damage by hero, it restores Super Magic for Guinevere and explodes after 1.5s, dealing 100 (+30% Total Magic Power) Magic Damage to nearby enemies.

Guinevere creates a force field around her, gaining Control Immunity while attacking nearby enemies 11 times within 2s, dealing 880 (+385% Total Magic Power) Magic Damage in total. Airborne enemies hit will be knocked airborne again, up to 8 additional times.