A super cyborg who can transform into a car and lead his teammates into battle.

When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.

Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.

Johnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and Magic Defense by 10% (stacks up to 3 times) for 2s.While his shield is raised, Johnson can perform Basic Attacks and cast skills.

Passive: Johnson's Physical Defense is increased by 10%.Johnson transforms into a car. An allied hero can use Hop In when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero, dealing 300 (+240% Total Physical Defense)-450 (+360% Total Physical Defense) Magic Damage to nearby enemies, stunning them for 0.5-1s (scales with driving time), and creating an electrified zone at the location. The zone continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location will be revealed to the enemy for 3s when casting this skill.